Tuesday, April 12, 2011

NEW GUILD SYSTEM after BIG BANG PATCH!

FIRSTLY, i want LL members to know that WE(the Junior Masters and GuildMasters) are going to implement a new system to the guild.

i hope you guys will read this because it will be helpful to all of us...

i will only post the relevant information for the guild :D (coz it might bore u out ~_~)

1. The way to gain Guild Points (GP) has been changed.

You can gain GP in the following situations.

- When the play time of a guild member passes one hour.

- When a guild member in the guild levels up.

- When a guild member purchased a guild skill.

- When a new member has been added to the guild

2. Guild level has been introduced.

- Your guild level is decided by how many GP you gain.

- A guild skill can be used according to the guild level.

- When someone leaves a guild, an amount of GP will be deducted.

3. Guild Skills were added.

Meso Increase [Master Lv. 5]

Increases the amount of meso a guild member can earn. However, this effect only applies from monster drops.

Lv. 1: Increases the amount of earned meso by 2% (available when you have Guild Lv. 1)

Lv. 2: Increases the amount of earned meso by 4% (available when you have Guild Lv. 3)

Lv. 3: Increases the amount of earned meso by 6% (available when you have Guild Lv. 5)

Lv. 4: Increases the amount of earned meso by 8% (available when you have Guild Lv. 7)

Lv. 5: Increases the amount of earned meso by 10% (available when you have Guild Lv. 9)

EXP Increase [Master Lv. 5]

Skill Duration: 30 mins.

When a guild member trains, more EXP can be acquired from monsters.

Lv. 1: Increases the amount of earned EXP by 2% (available when you have Guild Lv. 2)

Lv. 2: Increases the amount of earned EXP by 4% (available when you have Guild Lv. 4)

Lv. 3: Increases the amount of earned EXP by 6% (available when you have Guild Lv. 6)

Lv. 4: Increases the amount of earned EXP by 8% (available when you have Guild Lv. 8)

Lv. 5: Increases the amount of earned EXP by 10% (available when you have Guild Lv. 10)

Defense Increase [Master Lv. 5]

Skill duration: 1 hour

Increases the physical and magic defense of guild members.

Lv. 1: Increases the physical and magic defense by 5% (available when you have Guild Lv. 1)

Lv. 2: Increases the physical and magic defense by 10% (available when you have Guild Lv. 3)

Lv. 3: Increases the physical and magic defense by 15% (available when you have Guild Lv. 5)

Lv. 4: Increases the physical and magic defense by 20% (available when you have Guild Lv. 7)

Lv. 5: Increases the physical and magic defense by 25% (available when you have Guild Lv. 9)

Attack/Magic Increase [Master Lv. 5]

Skill duration: 30 minutes

Increases the physical and magic attack of guild members.

Lv. 1: Increases the physical and magic attack by +4 (available when you have Guild Lv. 2)

Lv. 2: Increases the physical and magic attack by +8 (available when you have Guild Lv. 4)

Lv. 3: Increases the physical and magic attack by +12 (available when you have Guild Lv. 6)

Lv. 4: Increases the physical and magic attack by +16 (available when you have Guild Lv. 8)

Lv. 5: Increases the physical and magic attack by +20 (available when you have Guild Lv. 10)

Movement Increase [Master Lv. 4]

Skill duration: 1 hour

Increases the speed and jump of guild members.

Lv. 1: Increases the speed and jump by +5 (available when you have Guild Lv. 3)

Lv. 2: Increases the speed and jump by +10 (available when you have Guild Lv. 5)

Lv. 3: Increases the speed and jump by +15 (available when you have Guild Lv. 7)

Lv. 4: Increases the speed and jump by +20 (available when you have Guild Lv. 9)

Trade Shop Efficiency Increase [Master Lv. 4]

Increases the efficiency of trades in stores.

Lv. 1: Increases selling price by 5% and reduces the purchase price by 5% (available when you have Guild Lv. 4)

Lv. 2: Increases selling price by 5% and reduces the purchase price by 10% (available when you have Guild Lv 6)

Lv. 3: Increases selling price by 10% and reduces the purchase price by 10% (available when you have Guild Lv. 8)

Lv. 4: Increases selling price by 10% and reduces the purchase price by 15% (available when you have Guild Lv. 10)

Accuracy/Avoidability Rate Increase [Master Lv. 5]

Increases the accuracy and avoidability of guild members.

Skill duration: 1 hour

Lv. 1: Increases the accuracy and avoidability by 2% (available when you have Guild Lv. 1)

Lv. 2: Increases the accuracy and avoidability by 4% (available when you have Guild Lv. 3)

Lv. 3: Increases the accuracy and avoidability by 6% (available when you have Guild Lv. 5)

Lv. 4: Increases the accuracy and avoidability by 8% (available when you have Guild Lv. 7)

Lv. 5: Increases the accuracy and avoidability by 10% (available when you have Guild Lv. 9)

Critical Rate Increase [Master Lv. 4]

Increases the critical attack rate of guild members.

Skill duration: 30 minutes

Lv. 1: Increases the critical rate by 2% (available when you have Guild Lv. 4)

Lv. 2: Increases the critical rate by 3% (available when you have Guild Lv. 6)

Lv. 3: Increases the critical rate by 4% (available when you have Guild Lv. 8)

Lv. 4: Increases the critical rate by 5% (available when you have Guild Lv. 10)

Guild Periodic Support [Master Lv. 10]

Every week on Monday, a potion for support can be received.

Lv. 1: Guild support every week on Monday. (available when you have Guild Lv. 1)

Lv. 2: Guild support every week on Monday. (available when you have Guild Lv. 2)

Lv. 3: Guild support every week on Monday. (available when you have Guild Lv. 3)

Lv. 4: Guild support every week on Monday. (available when you have Guild Lv. 4)

Lv. 5: Guild support every week on Monday. (available when you have Guild Lv. 5)

Lv. 6: Guild support every week on Monday. (available when you have Guild Lv. 6

Lv. 7: Guild support every week on Monday. (available when you have Guild Lv. 7)

Lv. 8: Guild support every week on Monday. (available when you have Guild Lv. 8)

Lv. 9: Guild support every week on Monday. (available when you have Guild Lv. 9)

Lv. 10: Guild support every week on Monday. (available when you have Guild Lv. 10)

***There are Prices for these skills, the prices are not yet stable, it might change so i wont be posting those yet***

***i will be adding more for additional information***

NEW LEAFLEGACY GUILD SYSTEM

'For us to Happily enjoy these benefits, our main guild is only open for ONE main character.'

So, to those who have a lot of accounts in LL, better decide your main account. the other accounts will be placed in LL2 or LL3 ( LL2 and LL3 are basically an extension of the main guild, but we are now focusing the benefits of all the members- that is why your main will be joining the main guild.)

For the Juniors, when adding a member, make sure you orient them FIRST about the rules BEFORE anyhow adding members! make sure the members who are joining the main guild wont leave or wont join the main guild for temporary stay. i will demote members who are not responsible enough to do this.

Saturday, April 9, 2011

CongRaTuLaTioNS!!

Lets Congratulate our hardworking
members!!!
HolyAladin for reaching 120!!
and late grats to
ClubbingKa (143-chionged too fast)

PARTY!!!
xD
woot woot!! =]
i wish my hermit is 4th job too O_x